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I’ve spend most my summer working on my GSoC project, which was to create a visual formula editor for OpenOffice Math. Currently, formulas are entered in OpenOffice Math using a plaintext command language, this can be efficent and easy for power users, however, it’s an absolute show stopper for most casual users. So I’ve spend my summer writing a visual formula editor for OpenOffice Math, you can see demonstration here:
I participated in GSoC for Go OpenOffice, which is a project that maintains a set of patches on top of OpenOffice. Go OpenOffice is the OpenOffice version distributed with OpenSuSE, Ubuntu and other distros, it is allegedly a lot better than the official OpenOffice release. And also available for Windows.
Hacking OpenOffice have been a very exciting experience. I haven’t worked on a project so large and complex before. It easily takes 2 hours to build OpenOffice and the sources and binaries fills about 13 GiB. Luckily I didn’t have to rebuild everytime I had to test something.
The visual formula editor, see video above, is not production ready yet. That is it needs extensive testing and a few extra features… However, I plan to keep working on it. You can read more about it’s features and current status here.
I don’t think I’ll keep updating that wiki page, but rather post some updates here once in a while. If you are eager to help test this feature when it comes that far, feel free to leave a comment with your email…
Hmm… Not the official title of my fourth semester project at Aalborg University. For which I just got an A… and have been thinking about publishing since I handed it in.
This semester my group have designed and implemented a small statically typed object oriented language slightly inspired by Python. We wrote our own lexer and parser generator in Python, and implemented the compiler in C++. And just for the record we implemented the DFA of the lexer and PDA of the parser using goto’s, inspired by re2c, this was quite fun and the result very fast.
The language is called groo (that was the best name we could come up with), it compiles into gril (groo intermediate language) which in turn run on VROOM (groo virtual machine) where memory is managed by MOM (Mark-sweep Object Manager). Whilst this isn’t the best project yet, and all the acronyms doesn’t make much sens, I really like to say that when we need to release memory we call MOM to clean up
(I appoligies for my crazy sens of humor).
I don’t think the project is of much use to anybody else… But if you want to play with simple, well documented compiler in C++, this might be it… Also the parser generator is AFAIK pretty unique, haven’t see anybody else implement a parser using goto’s… Anyway the project report and groo compiler source code is all in English and available here:
I’ve long been wanting to play with Git, but have either missed the time or the reason… Anyway, as I discovered a minor bug in the zbar-sharp bindings I recently released… I figured this might just be the kind of project I could push to github, and either forget or bugfix depending on what mood I’m in when a bug is discovered…
So I’ve created a github repository for zbar-sharp, to which I’ve published a minor bugfix… I’ve also managed to publish the documentation there… it was a bit tricky, because GitHub only wants to serve HTML files if they’re in a special branch… Nevertheless I succeeded… And zbar-sharp can now be found here:
Filed under: Computer,English by Jonas Finnemann Jensen at 03:01
I recently finished reading “Design Patterns: Elements of Reusable Object-Oriented Software” and thought I’d share a word about this book. Not that there’s much to say, it’s absolutely a classic, and definitely worth a read…
I’ve found the patterns applicable many places, and recently had the privilege of using one in my C# programming exam. I previous mentioned this book when I discussed “Framework Design Guidelines“, which I wasn’t too happy about at the time… However, “Design Patterns” is definitely the book for writing reusable code, whereas “Framework Design Guidelines” is more concerned with the usability of the APIs.
Anyway, that was a word on “Design Patterns”, definitely worth a read…
As part of the food management system my group made this semester, we wrote bindings for ZBar and based on those a bar scanning widget for Gtk#. Anyway, I figured it might be useful somebody else, so I’ve been using a few days cleaning up the ZBar bindings, extracting the Gtk# widget from our UI-mess and writing a simple example of how to use it.
The result is bindings for a subset of ZBar and a Gtk# bar scanning widget. I don’t intend to maintain the source, but if you find any bugs etc. or wish to start a project for the bindings, please leave a comment…
The example application using the bar code scanning widget can be seen on to right. Note: this was a really lousy webcam . The check-mark appears when a bar code have been recognized and then fades away.
In Foodolini we used HAL to detect webcams as they were plugged, however, having heard that Ubuntu will be deprecating HAL, I didn’t care to clean up the source for this feature. If you interested it can be found in the source for Foodolini. And if anybody should happen to know how to detect webcams, distro independently, without HAL, please leave a comment…